FMX.Layers3D.TCustomLayer3D

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FMX.Layers3D.TCustomBufferLayer3DFMX.Layers3D.TAbstractLayer3DFMX.Controls3D.TControl3DFMX.Types.TFmxObjectSystem.Classes.TComponentSystem.Classes.TPersistentSystem.TObjectTCustomLayer3D

Object Pascal

TCustomLayer3D = class(TCustomBufferLayer3D, IStyleBookOwner, IScene, IContainerObject)

C++

class PASCALIMPLEMENTATION TCustomLayer3D : public TCustomBufferLayer3D

Properties

Type Visibility Source Unit Parent
class public
FMX.Layers3D.pas
FMX.Layers3D.hpp
FMX.Layers3D FMX.Layers3D

Description

Represents the base class for all 3D layers.

The TCustomLayer3D class is the base class for all 3D layers. TCustomLayer3D also implements IScene and IContainerObject.

If you need to implement your own 3D layer with scene and object container functionality, then you should derive from TCustomLayer3D.

In applications, use TLayer3D directly, because it publishes a set of properties in the Object Inspector while maintaining the functionality implemented by TCustomLayer3D.

See Also