FMX.Filter.TFilterValueType

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Object Pascal

TFilterValueType = (Float, Point, Color, Bitmap);

C++

enum class DECLSPEC_DENUM TFilterValueType : unsigned char { Float, Point, Color, Bitmap, vtFloat _DEPRECATED_ATTRIBUTE3("Use TFilterValueType.Float")  = 0, vtPoint _DEPRECATED_ATTRIBUTE3("Use TFilterValueType.Point")  = 1, vtColor _DEPRECATED_ATTRIBUTE3("Use TFilterValueType.Color")  = 2, vtBitmap _DEPRECATED_ATTRIBUTE3("Use TFilterValueType.Bitmap")  = 3 };

Properties

Type Visibility Source Unit Parent
enum public
FMX.Filter.pas
FMX.Filter.hpp
FMX.Filter FMX.Filter

Description

Enumeration that holds values that represents the type of a shader value held as a variant.

The following table shows the significance of each member of the enumeration:

Value Description

Float

The shader value is a representation of a float value.

Point

The shader value is a representation of a TPointF value.

Color

The shader value is a representation of a TAlphaColor value.

Bitmap

The shader value is a representation of a TBitmap value.


See Also