FMX.Controls3D.TMouseEvent3D

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C++

typedef void __fastcall (__closure *TMouseEvent3D)(System::TObject* Sender, System::Uitypes::TMouseButton Button, System::Classes::TShiftState Shift, float X, float Y, const System::Math::Vectors::TVector3D &RayPos, const System::Math::Vectors::TVector3D &RayDir);

Properties

Type Visibility Source Unit Parent
typedef public FMX.Controls3D.hpp FMX.Controls3D FMX.Controls3D

Description

Procedural type used by all OnMouseUp and OnMouseDown events.

Sender is the object that issues the event call.

Button specifies which mouse button (left, right, or middle) is pressed.

Shift specifies the shift keys--SHIFT, CTRL, ALT, and CMD (only for Mac)--that are down when the mouse pointer is over the control.

X and Y specify the pixel coordinates of the mouse pointer within the client area of the control.

RayPos and RayDir specify the position and direction of the ray the mouse is moved on.

See Also