Types of Multi-Device Applications You Can Create

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The following table lists and describes some notable types of multi-device applications that you can create using the IDE:

Type of Application How to Create this Application Description and Links
Multi-Device Applications

Target machines:

  • Windows PC running either:
    • 32-bit Windows operating system
    • 64-bit Windows operating system
  • Mac running OS X operating system
  • iOS devices:
    • iPhone
    • iPad
  • iOS simulator running on Mac (for Object Pascal only)
  • Android devices
  1. In the Multi-Device Application wizard, choose one of the following:
  2. Prepare your development environment:
    • For remote 64-bit Windows, install the Platform Assistant server on the target platform and create a connection profile on Appmethod.
    • For Mac OS X, install the Platform Assistant server on the target platform and create a connection profile on Appmethod. For Mac OS X applications, add a Mac OS X SDK to Appmethod as well.
    • For 32-bit and 64-bit iOS Device, install the Platform Assistant server on your Mac (which serves as an intermediate target platform for the iOS Device), create a connection profile on Appmethod and add an iOS SDK to Appmethod.
    • For iOS Simulator (Object Pascal only), install the Platform Assistant server on your Mac (which serves as an intermediate target platform for the iOS Simulator), create a connection profile on Appmethod and add an iOS SDK to Appmethod.
    • For Android, if you did not choose to install the Android development tools (SDK and NDK) during the Appmethod installation, install them now and add an Android SDK to Appmethod.
  3. Activate the chosen target platform on the Target Platforms node in the Project Manager.

Applications created with the Multi-Device Application wizard automatically use the multi-device versions of components and run-time library. You can create a Object Pascal or C++ multi-device application that can run on all the supported target platforms, with the exception of iOS Simulator, which is only supported by Object Pascal applications.

Note: If your development PC is a 64-bit system, the Platform Assistant server and a connection profile are not required for developing applications for 64-bit Windows.

For more information, see Developing Multi-Device Applications.

64-bit Windows Applications, for both Object Pascal and Appmethod C++

Target machine:

PC running 64-bit Windows operating system, either a local PC (the development system) or a remote PC

To create a 64-bit Windows application in the IDE:

  1. Create one of the following:
  2. Add the 64-bit Windows target platform to the Target Platforms node in the Project Manager if it is not added already.
  3. Activate 64-bit Windows as the Target Platform in the Project Manager.

The Appmethod IDE can run on any Windows platform (either native Win32 or Win64):

  • If you are using Appmethod on a Win32 development system, you must use the Platform Assistant and a connection profile with a live connection to a Win64 system in order to run and debug a Win64 cross-platform application. Running and debugging are two vital steps in application development.
  • If you are using Appmethod on a Win64 development system, it is optional to use the Platform Assistant and a connection profile, but using these elements facilitates debugging and allows you to use the Deployment Manager for deploying your applications.

For more information, see 64-bit Windows Application Development.

Console Applications
(Mac OS X, iOS, or 64-bit Windows)

Target machines:

  • Mac running OS X operating system (for Object Pascal and Appmethod C++ applications)
  • iOS Simulator or iOS Device
  • PC running 64-bit Windows operating system (Object Pascal applications only)
  1. Create a console application in Object Pascal or Appmethod C++:
  2. Add the target platform (OS X, either iOS Simulator, iOS Device - 32 bit, iOS Device - 64 bit, or 64-bit Windows) to the Target Platforms node in the Project Manager.
  3. Activate the target platform in the Project Manager:
    • OS X
    • iOS Simulator, iOS Device - 32 bit or iOS Device - 64 bit
    • 64-bit Windows

To run, debug, and deploy an OS X or iOS application, you must create a connection profile and install and run the Platform Assistant (the remote application server) on an actively connected Mac. You must add an SDK as well.

Console Application Output on the iOS Simulator and Device

Appmethod supports iOS console applications in conjunction with Xcode. If console output is used (for example, if the console application uses Writeln), the output does not display on either the iOS Simulator or the iOS Device window. Instead, the output is sent to the Console log, which you can see in the Mac OS X Console log viewer app (for the iOS Simulator) or in the Xcode Organizer device Console pane (for the iOS Device).

For more information, see:

DataSnap Applications

Target machine:

  1. Choose one of the following:
  2. Add the target platform (either OS X (for DataSnap clients only) or 64-bit Windows) to the Target Platforms node in the Project Manager.
  3. Activate the target platform (either OS X (for DataSnap clients only) or 64-bit Windows) in the Project Manager.

To run, debug, and deploy a DataSnap application on OS X or a remote Win64 target, you must create a connection profile and install and run the Platform Assistant server, the remote application server, on an actively connected machine running the target platform. For Mac OS X applications, you must add an SDK as well.

For more information, see:

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