Connecting Your 32-bit PC to a Win64 PC
If you use a 64-bit Windows development system: You can develop, run, and debug Win64 applications stand-alone, without being connected to another PC. However, you should consider using the Platform Assistant and a connection profile (the debugging solution described in this topic), which enables you to use the Deployment Manager.
If you use a 32-bit Windows development system: You must use remote debugging in order to run and debug your Win64 applications, which by definition can run only on a Win64 system. To run, debug or deploy a 64-bit Windows application, you need to have a live connection to a 64-bit Windows system.
Required Development System
To create cross-platform applications for the Win64 platform, your development system can be either of the following:
- A PC that is running a 64-bit Windows operating system
- A 32-bit development PC connected to a PC that is running a 64-bit Windows operating system
If You Have a 64-bit Windows Development System
If you are running the Appmethod IDE on a 64-bit Windows development system, you can create, run, and debug your 64-bit application on your 64-bit Windows PC. Using the Platform Assistant and a connection profile is optional.
However, using the Platform Assistant and a connection profile has several advantages. For example, it facilitates debugging and allows you to use the Deployment Manager for deploying your applications.
If You Have a 32-bit Windows Development System
You need to use a remote 64-bit PC for running and debugging your Win64 application.
You can use either of the following solutions:
- The new remote and multi-device debugging solution:
- Use the Platform Assistant and a connection profile that describes the remote Win64 system.
- In addition, you must have a live connection to the remote Win64 system for running and debugging your Win64 application. To test a connection, use the Connection Profile Manager dialog box.
- For more information, see Debugging Multi-Device Applications.
- The old-style remote debugging solution:
- You have to manually copy a set of files, including the remote debugger, to the target platform.
- For more information, see Remote Debugging - Old-Style Procedures.
Making the Connection (Using a 32-bit Windows System)
Typically, you connect a 32-bit Windows system to a 64-bit Windows system using any of the following:
- A local area network (LAN), typically Ethernet
- A Virtual Machine (VM)
- Remote Desktop Connection