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3D Multi-Device Application

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File > New > Multi-Device Application - Object Pascal > 3D Application
File > New > Multi-Device Application - C++ > 3D Application

On the Multi-Device Application wizard, selecting the 3D Application icon creates the framework for a 3D multi-device application. The Form Designer opens, displaying the base form (FMX.Forms3D.TForm3D). Your new multi-device application is configured by default with all the supported target platforms.

The form file for every multi-device application has the file extension .fmx.

Uses (Object Pascal)

For a Object Pascal 3D multi-device application, the uses section of the .pas file contains the following units (including unit scope names):

uses
  System.SysUtils, System.Types, System.UITypes, System.Classes, System.Variants,
  FMX.Types, FMX.Controls, FMX.Forms3D, FMX.Forms, FMX.Graphics, FMX.Dialogs;

Includes (C++)

For a C++ 3D multi-device application, the header file includes the following units:

#include <System.Classes.hpp>
#include <FMX.Controls.hpp>
#include <FMX.Forms.hpp>
#include <FMX.Forms3D.hpp>

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