System.SysUtils.TEncoding.GetBytes

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Object Pascal

function GetBytes(Chars: PChar; CharCount: Integer; Bytes: PByte; ByteCount: Integer): Integer; overload; virtual; abstract;
function GetBytes(const Chars: Char): TBytes; overload; inline;
function GetBytes(const Chars: array of Char): TBytes; overload;
function GetBytes(const Chars: TCharArray): TBytes; overload;
function GetBytes(const Chars: array of Char; CharIndex, CharCount: Integer): TBytes; overload;
function GetBytes(const Chars: TCharArray; CharIndex, CharCount: Integer): TBytes; overload;
function GetBytes(const Chars: array of Char; CharIndex, CharCount: Integer;  const Bytes: TBytes; ByteIndex: Integer): Integer; overload;
function GetBytes(const Chars: TCharArray; CharIndex, CharCount: Integer;  const Bytes: TBytes; ByteIndex: Integer): Integer; overload;
function GetBytes(const S: string): TBytes; overload;
function GetBytes(const S: string; CharIndex, CharCount: Integer;  const Bytes: TBytes; ByteIndex: Integer): Integer; overload;

C++

virtual int __fastcall GetBytes(System::WideChar * Chars, int CharCount, System::PByte Bytes, int ByteCount) = 0 /* overload */;
System::DynamicArray<System::Byte> __fastcall GetBytes(const System::WideChar Chars)/* overload */;
System::DynamicArray<System::Byte> __fastcall GetBytes(System::WideChar const *Chars, const int Chars_High)/* overload */;
System::DynamicArray<System::Byte> __fastcall GetBytes(const System::DynamicArray<System::WideChar> Chars)/* overload */;
System::DynamicArray<System::Byte> __fastcall GetBytes(System::WideChar const *Chars, const int Chars_High, int CharIndex, int CharCount)/* overload */;
System::DynamicArray<System::Byte> __fastcall GetBytes(const System::DynamicArray<System::WideChar> Chars, int CharIndex, int CharCount)/* overload */;
int __fastcall GetBytes(System::WideChar const *Chars, const int Chars_High, int CharIndex, int CharCount, const System::DynamicArray<System::Byte> Bytes, int ByteIndex)/* overload */;
int __fastcall GetBytes(const System::DynamicArray<System::WideChar> Chars, int CharIndex, int CharCount, const System::DynamicArray<System::Byte> Bytes, int ByteIndex)/* overload */;
System::DynamicArray<System::Byte> __fastcall GetBytes(const System::UnicodeString S)/* overload */;
int __fastcall GetBytes(const System::UnicodeString S, int CharIndex, int CharCount, const System::DynamicArray<System::Byte> Bytes, int ByteIndex)/* overload */;

Properties

Type Visibility Source Unit Parent
function public
System.SysUtils.pas
System.SysUtils.hpp
System.SysUtils TEncoding

Description

Encodes a set of characters into a sequence of bytes.

TEncoding.GetBytes encodes Chars parameter into a sequence of bytes.

Chars can be a character array or a character pointer that will be encoded into a sequence of bytes.

S is a string of type UnicodeString that will be encoded into a sequence of bytes.

The CharCount parameter specifies the number of characters to encode.

Bytes specifies the location to write the sequence of bytes to.

ByteCount is the maximum number of bytes that can be written to the given location.

The Return Value is the number of bytes actually encoded or the actual TBytes sequence of bytes.

See Also


Code Examples