FMX.Types3D.TMaterial

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System.TObjectTMaterial

Object Pascal

TMaterial = class abstract

C++

class PASCALIMPLEMENTATION TMaterial : public System::TObject

Properties

Type Visibility Source Unit Parent
class public
FMX.Types3D.pas
FMX.Types3D.hpp
FMX.Types3D FMX.Types3D

Description

Base class for all materials.

TMaterial encapsulates the basic properties and routines that define materials for FireMonkey 3D objects and filters.

To create materials for 3D objects, use TCustomMaterial as the base class. The existing FireMonkey materials are defined in the FMX.Materials unit. To link a material to a 3D object, use a source of a certain material and the MaterialSource property of any 3D shape.

See Also