FMX.Controls3D.TLight

From Appmethod Libraries
Jump to: navigation, search

FMX.Controls3D.TControl3DFMX.Types.TFmxObjectSystem.Classes.TComponentSystem.Classes.TPersistentSystem.TObjectTLight

Object Pascal

TLight = class(TControl3D)

C++

class PASCALIMPLEMENTATION TLight : public TControl3D

Properties

Type Visibility Source Unit Parent
class public
FMX.Controls3D.pas
FMX.Controls3D.hpp
FMX.Controls3D FMX.Controls3D

Description

TLight is a class that describes objects that are light sources.

Use TLight to imitate the rays of light and their propagation on other 3D objects.

Use Color to set the color of the rays of light. Use LightType to set how rays are propagated. SpotExponent specifies the intensity distribution of the light.

See Also