FMX.Controls3D.TControl3D.TwoSide

From Appmethod Libraries
Jump to: navigation, search

Object Pascal

property TwoSide: Boolean read FTwoSide write FTwoSide default False;

C++

__property bool TwoSide = {read=FTwoSide, write=FTwoSide, default=0};

Properties

Type Visibility Source Unit Parent
property public
FMX.Controls3D.pas
FMX.Controls3D.hpp
FMX.Controls3D TControl3D

Description

Specifies whether all the triangles of the mesh are rendered.

TwoSide is used in the rendering process to specify whether all the triangles of the mesh are rendered.

If TwoSide is True, all the triangles of the mesh are rendered; if it is False, only the front-face triangles of the mesh are rendered.

See Also