FMX.Controls3D.TControl3D.ScreenToLocal

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Object Pascal

function ScreenToLocal(P: TPointF): TPointF;

C++

System::Types::TPointF __fastcall ScreenToLocal(const System::Types::TPointF &P);

Properties

Type Visibility Source Unit Parent
function protected
FMX.Controls3D.pas
FMX.Controls3D.hpp
FMX.Controls3D TControl3D

Description

Transforms and returns a specified point from the screen space to the local space.

P is the point to be transformed.

See Also