FMX.Controls3D.TControl3D.RotationCenter

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Object Pascal

property RotationCenter: TPosition3D read FRotationCenter write FRotationCenter;

C++

__property Fmx::Types3d::TPosition3D* RotationCenter = {read=FRotationCenter, write=FRotationCenter};

Properties

Type Visibility Source Unit Parent
property public
FMX.Controls3D.pas
FMX.Controls3D.hpp
FMX.Controls3D TControl3D

Description

Specifies the position of the pivot point of the control.

The point with the coordinates (0,0,0) corresponds to the origin of the control's axes. The default center of rotation is (0,0,0).

To set the rotation angle, use RotationAngle.

See Also