FMX.Controls3D.TControl3D.Projection

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Object Pascal

property Projection: TProjection read FProjection write SetProjection default TProjection.Camera;

C++

__property Fmx::Types3d::TProjection Projection = {read=FProjection, write=SetProjection, default=0};

Properties

Type Visibility Source Unit Parent
property public
FMX.Controls3D.pas
FMX.Controls3D.hpp
FMX.Controls3D TControl3D

Description

Specifies how the control is projected.

Projection determines how the control is projected relative to its parent.

Value Description
Camera The control is projected from an upper-left position.
Screen The control is projected from a fore position.

Note: Modifying the control's Projection determines the modification of some of the control's properties, such as the size (determined by Width, Depth, and Height) or Position.

Note: Some of the properties of the control's children may be modified, if the children are 3D controls.

See Also