FMX.Controls3D.TControl3D.MouseMove3D

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Object Pascal

procedure MouseMove3D(Shift: TShiftState; X, Y: Single; RayPos, RayDir: TVector3D); virtual;

C++

virtual void __fastcall MouseMove3D(System::Classes::TShiftState Shift, float X, float Y, const System::Math::Vectors::TVector3D &RayPos, const System::Math::Vectors::TVector3D &RayDir);

Properties

Type Visibility Source Unit Parent
procedure
function
protected
FMX.Controls3D.pas
FMX.Controls3D.hpp
FMX.Controls3D TControl3D

Description

Internally called by MouseMove to fire an OnMouseMove event.

RayPos and RayDir specify the position and direction of the ray the mouse is moved on.

See Also