FMX.Controls3D.TControl3D.LocalMatrix

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Object Pascal

property LocalMatrix: TMatrix3D read FLocalMatrix;

C++

__property System::Math::Vectors::TMatrix3D LocalMatrix = {read=FLocalMatrix};

Properties

Type Visibility Source Unit Parent
property public
FMX.Controls3D.pas
FMX.Controls3D.hpp
FMX.Controls3D TControl3D

Description

Is a 4-by-4 matrix that specifies the 3D control's affine transformation in space.

LocalMatrix is internally used when rendering the control.

See Also