FMX.Controls3D.TControl3D.DoRayCastIntersect

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Object Pascal

function DoRayCastIntersect(const RayPos, RayDir: TPoint3D; var Intersection: TPoint3D): Boolean; virtual;

C++

virtual bool __fastcall DoRayCastIntersect(const System::Math::Vectors::TPoint3D &RayPos, const System::Math::Vectors::TPoint3D &RayDir, System::Math::Vectors::TPoint3D &Intersection);

Properties

Type Visibility Source Unit Parent
function protected
FMX.Controls3D.pas
FMX.Controls3D.hpp
FMX.Controls3D TControl3D

Description

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