FMX.Controls3D.TControl3D.Cursor

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Object Pascal

property Cursor: TCursor read GetCursor write SetCursor default crDefault;

C++

__property System::Uitypes::TCursor Cursor = {read=GetCursor, write=SetCursor, default=0};

Properties

Type Visibility Source Unit Parent
property public
FMX.Controls3D.pas
FMX.Controls3D.hpp
FMX.Controls3D TControl3D

Description

Specifies the image used to represent the mouse pointer when it passes into the region covered by this 3D control.

Change the value of Cursor to provide feedback to the user when the mouse pointer enters the 3D control. The value of Cursor is the index of the cursor in the list of cursors maintained by the global variable, Screen. In addition to the built-in cursors provided by Screen, FireMonkey applications can add custom cursors to the list.

See Also