FMX.Controls3D.TControl3D.Context

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Object Pascal

property Context: TContext3D read GetContext;

C++

__property Fmx::Types3d::TContext3D* Context = {read=GetContext};

Properties

Type Visibility Source Unit Parent
property public
FMX.Controls3D.pas
FMX.Controls3D.hpp
FMX.Controls3D TControl3D

Description

Specifies the 3D context that is used for rendering this 3D control.

See Also