FMX.Controls3D.TControl3D

From Appmethod Libraries
Jump to: navigation, search

FMX.Types.TFmxObjectSystem.Classes.TComponentSystem.Classes.TPersistentSystem.TObjectTControl3D

Object Pascal

TControl3D = class(TFmxObject, IControl, ITabStopController)

C++

class PASCALIMPLEMENTATION TControl3D : public Fmx::Types::TFmxObject

Properties

Type Visibility Source Unit Parent
class public
FMX.Controls3D.pas
FMX.Controls3D.hpp
FMX.Controls3D FMX.Controls3D

Description

TControl3D represents the base class for FMX onscreen 3D components.

TControl3D extends TFmxObject to present objects that can be seen onscreen, by adding properties and methods for:

TControl3D descendants publish TControl3D properties and override the methods exposed in TControl3D in order to create common 3D objects such as TSphere or TRectangle3D.

See Also