FMX.Controls3D.TCamera

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FMX.Controls3D.TControl3DFMX.Types.TFmxObjectSystem.Classes.TComponentSystem.Classes.TPersistentSystem.TObjectTCamera

Object Pascal

TCamera = class(TControl3D)

C++

class PASCALIMPLEMENTATION TCamera : public TControl3D

Properties

Type Visibility Source Unit Parent
class public
FMX.Controls3D.pas
FMX.Controls3D.hpp
FMX.Controls3D FMX.Controls3D

Description

Represents the class for camera objects.

Use TCamera to define the scene perspective and projection of the objects in the scene to the viewport.

Use Target to set the object to be watched.

See Also