FMX.Ani.TCustomPropertyAnimation.PropertyName

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Object Pascal

property PropertyName: string read FPropertyName write FPropertyName;

C++

__property System::UnicodeString PropertyName = {read=FPropertyName, write=FPropertyName};

Properties

Type Visibility Source Unit Parent
property public
FMX.Ani.pas
FMX.Ani.hpp
FMX.Ani TCustomPropertyAnimation

Description

Specifies the property on which the animation will be applied to.

See Also