FMX.Ani.TAnimation.Interpolation

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Object Pascal

property Interpolation: TInterpolationType read FInterpolation write FInterpolation default TInterpolationType.Linear;

C++

__property Fmx::Types::TInterpolationType Interpolation = {read=FInterpolation, write=FInterpolation, default=0};

Properties

Type Visibility Source Unit Parent
property public
FMX.Ani.pas
FMX.Ani.hpp
FMX.Ani TAnimation

Description

Sets how the value controlled by the animation changes over time.

Interpolation is of type TInterpolationType. See TInterpolationType and the below example for a description of how the different TInterpolationType settings affect the value of the property controlled by this animation.

See Also

Code Examples