This sample illustrates how to create HD animations with FireMonkey.
You can find the AnimationDemoHD sample project at:
- Start | Programs | Appmethod 1.16 | Samples and then navigate to:
CPP\Multi-Device Samples\User Interface\AnimationDemoHD
- Subversion Repository:
How to Use the Sample
- Navigate to the location given above, and open AnimationDemoHD.cbproj.
- Select the target platform.
- Press F9 or choose Run > Run.
- See the different animations.
|File in C++||Contains|
The project itself.
The main form where the components are located.
Used to define and implement the sample.
TForm1 is the main form that represents the main window of the sample. It contains the following components:
- Three TAniIndicator objects labeled as AniIndicator1, AniIndicator2 and AniIndicator3.
- A TEllipse object labeled as Ellipse1 that contains:
- A TImage object labeled as Image1 that contains:
- A TLabel object labeled as Label1.
- A TPath object labeled as Path1.
- A TRectangle object labeled as Rectangle1 that contains:
- A TRectangle object labeled as Rectangle2 that contains:
- A TRectangle object labeled as Rectangle3 that contains:
- A TRoundRect object labeled as RoundRect1 that contains:
- A TText object labeled as Text7.
- A TPathAnimation object labeled as PathAnimation2.
- The sample uses:
- TAniIndicator to represent an animated spinning indicator used for illustrating an indefinite waiting time for application processes.
- TLabel to display text in FireMonkey forms.
- TEllipse to define a 2D ellipse shape.
- TRectangle to define a 2D rectangle shape.
- TRoundRect to define a 2D rectangle shape with rounded corners.
- TText to define 2D text object.
- TPath to define 2D path-type shapes representing groups of connected curves and lines.
- TPathAnimation to move a visual object on a specified path.
- TImage to display and define 2D image components.
- TBitmapAnimation to change the display of an image over time.
- TColorAnimation to change the color of a FireMonkey object over time.
- TFloatAnimation attached to a 3D object in order to animate it.
When you run the application, you see several animated FireMonkey objects. The animations do the following:
- FloatAnimation1 is attached to Ellipse1. It has the PropertyName set to
RotationAnglewith the StartValue set to
0and the StopValue set to
360. This means that the ellipse rotates from 0 degrees to 360 degrees. Moreover, Its Loop property is set to
, in order to repeat the animation.
- FloatAnimation2 is attached to Rectangle2. It has the PropertyName set to
Opacity, which means that the animation customizes the transparency of the rectangle. Moreover, the Loop property of the animation is set to
, which means that the animation is repeatedly executed.
- FloatAnimation4 is attached to Rectangle3. It has the PropertyName property set to
Position.X, which means that the animation moves the rectangle through the X axis.
- PathAnimation1 is attached to RoundRect1. It makes the round rectangle follow the path determined by the Path1 object. The duration property of the animation indicates that the rectangle completes the path in 6 seconds.
- PathAnimation2 is attached to Text7. It makes the text follow the path determined by the Path1 object. The duration property of the animation indicates that the text completes the path in 3 seconds.
- ColorAnimation1 is attached to Rectangle1. It has the PropertyName property set to
Fill.Color. It fills the shape with a certain color.
- BitmapAnimation1 is attached to Image1. It has the PropertyName property set to
Bitmapand the Trigger and TriggerInverse properties set to
IsMouseOver=false, respectively. This means that Image1 changes when the mouse is on the image. The inverse of the animation starts when the mouse leaves the image.
- FireMonkey 3D
- Tutorial: Creating a FireMonkey 3D Application
- Using FireMonkey Animation Effects