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FireMonkey Platform Prerequisites

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Go Up to FireMonkey Applications Guide


Supported Platforms

FireMonkey runs on the following platforms:

Platforms Applications

32-bit Windows

32-bit FireMonkey applications

64-bit Windows

64-bit FireMonkey applications

Mac OS X, either 32-bit or 64-bit kernel

32-bit FireMonkey applications

iOS, targeting device (C++ and Object Pascal) or simulator (Object Pascal)

32-bit FireMonkey applications

Android, targeting device and emulator

32-bit FireMonkey applications


  • The Appmethod IDE is a 32-bit Windows application, so the IDE requires the Windows development environment (either 32-bit or 64-bit).
  • The Platform Assistant is required for multi-device development for either Mac OS X or iOS (device or simulator).

Hardware and OS Requirements for Target and Development Systems

All FireMonkey applications require a graphics processing unit (GPU) on both the target platform and the development system. The GPU can be accessible either directly or through virtualization.

Windows Requirements

  • 2+ GB RAM recommended
  • Between 3-44 GB free hard disk space, depending on edition and configuration
  • DVD-ROM drive (if installing from a Media Kit DVD)
  • Basic GPU:
    • Any vendor DirectX 11.0 class or better
    • For 3D graphics, Direct3D 11.1 or better (Pixel Shader Level 5) is preferred, but the installed version of Direct3D will be used
  • Intel® Pentium® or compatible, 1.6 GHz minimum (2GHz+ recommended)
  • 1024x768 or higher-resolution monitor
  • Mouse or other pointing device
  • Microsoft® Windows 8 or 8.1 (32-bit and 64-bit)
  • Microsoft Windows 7 SP1 or newer (32-bit and 64-bit)
  • Microsoft Windows Server® 2008 and 2012 (32-bit and 64-bit) are supported only for deployment of apps.
Note: Appmethod can also be run on Mac OS X by using a virtual machine (VM) such as VMware Fusion or Parallels hosting Windows 7 or Windows 8
  • When run in a virtual machine, the host's GPU must be accessible. Such support is found in the following virtualization products:
    • VMware Workstation 7 or newer
    • VMware Player 3 or newer
    • VMware Fusion 3 or newer

Mac OS X Requirements

Your Mac has a qualified GPU if your Mac is running either of the following operating systems:

  • OS X 10.8 Mountain Lion
  • OS X 10.9 Mavericks
  • OS X 10.10 Yosemite

For Mac OS X application development, you need to have installed on the Mac:

  • Xcode 4.6 for OS X 10.8 Mountain Lion
  • Xcode 5 for OS X 10.9 Mavericks
  • Xcode 6 for OS X 10.10 Yosemite

iOS Requirements

You need to connect an iOS device to your Mac in order to run an iOS app on an iOS device. The following devices are supported:

  • iPod Touch, iPhone, or iPad
  • iOS 7
  • iOS 8

For iOS application development, you need to have installed on the Mac:

  • Xcode 5 for iOS 7
  • Xcode 6 for iOS 8

Android Requirements

You need to connect a physical Android device to your development system in order to run an app on an Android device.
Appmethod supports the development of applications for Android devices running on an ARMv7 processor with NEON support.

See a specific list of supported Android versions in Android Devices Supported for Application Development.

During product installation, Appmethod installs the compatible required Android SDK and NDK, as follows:

  • Android SDK 4.4 (API 19)
  • Android NDK (android-ndk-r9c)

We recommend that you use these Android libraries and do not update them independently of Appmethod.

For more details, see FireMonkey Platform Prerequisites.

See Also

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