FMX.Objects3D.TShape3D.MaterialSource

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Object Pascal

property MaterialSource: TMaterialSource read FMaterialSource write SetMaterialSource;

C++

__property Fmx::Materialsources::TMaterialSource* MaterialSource = {read=FMaterialSource, write=SetMaterialSource};

Properties

Type Visibility Source Unit Parent
property public
FMX.Objects3D.pas
FMX.Objects3D.hpp
FMX.Objects3D TShape3D

Description

Specifies the material of the current 3D shape.

Use MaterialSource to add color or texture to the current 3D shape.

See Also