FMX.Ani.TIntAnimation

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FMX.Ani.TCustomPropertyAnimationFMX.Ani.TAnimationFMX.Types.TFmxObjectSystem.Classes.TComponentSystem.Classes.TPersistentSystem.TObjectTIntAnimation

Object Pascal

TIntAnimation = class(TCustomPropertyAnimation)

C++

class PASCALIMPLEMENTATION TIntAnimation : public TCustomPropertyAnimation

Properties

Type Visibility Source Unit Parent
class public
FMX.Ani.pas
FMX.Ani.hpp
FMX.Ani FMX.Ani

Description

Attached to an integer numerical property of an object to change its value over time.

Attach a TIntAnimation to a TFmxObject parent object in one of these ways:

  • Select the parent object and then double-click a TIntAnimation in the Tool Palette. Then set the PropertyName to the name of the property in the parent object to animate.
  • In the Object Inspector for the parent object, double-click the film strip icon next to the property to animate. This will assign the PropertyName for you.
  • Create a TIntAnimation instance dynamically and assign the parent object as the parent. Then set the PropertyName.

Assign the StopValue property in the TFloatAnimation to the value you want to animate to. Set the Duration property to the number of seconds the animation should persist. Set StartValue and StartFromCurrent to False if you want the animation to start with some value other than the property's current value. Use the Loop property to repeat the animation over and over. Use the Start and Stop methods to start and stop, or set the Enabled property in the Object Inspector for the TIntAnimation to start at run time. Set AnimationType and Interpolation to control the rate of change of the animation.

See Also

Code Examples