FMX.Ani.TAnimator.StartTriggerAnimation

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Object Pascal

class procedure StartTriggerAnimation(const Target: TFmxObject; const AInstance: TFmxObject; const ATrigger: string);

C++

__classmethod void __fastcall StartTriggerAnimation(Fmx::Types::TFmxObject* const Target, Fmx::Types::TFmxObject* const AInstance, const System::UnicodeString ATrigger);

Properties

Type Visibility Source Unit Parent
procedure
function
public
FMX.Ani.pas
FMX.Ani.hpp
FMX.Ani TAnimator

Description

Starts all the animations of the children of this object, based on the given trigger.

StartTriggerAnimation iterates through all the children of this FMX object and, if one of them is of type TAnimation, starts the animation based on the given trigger (for instance, 'IsMouseOver=true').

For more information regarding the triggers, refer to the Trigger help topic.

See Also