FMX.Ani.TAnimator.AnimateInt

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Object Pascal

class procedure AnimateInt(const Target: TFmxObject; const APropertyName: string; const NewValue: Integer; Duration: Single = 0.2;  AType: TAnimationType = TAnimationType.In; AInterpolation: TInterpolationType = TInterpolationType.Linear);

C++

__classmethod void __fastcall AnimateInt(Fmx::Types::TFmxObject* const Target, const System::UnicodeString APropertyName, const int NewValue, float Duration = 2.000000E-01f, Fmx::Types::TAnimationType AType = (Fmx::Types::TAnimationType)(0x0), Fmx::Types::TInterpolationType AInterpolation = (Fmx::Types::TInterpolationType)(0x0));

Properties

Type Visibility Source Unit Parent
procedure
function
public
FMX.Ani.pas
FMX.Ani.hpp
FMX.Ani TAnimator

Description

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